At Facebook’s recent F8 developer conference, Oculus chief scientist Michael Abrash encouraged listeners to imagine AR glasses that alter their perceptions so that the lines between reality and the virtual world blur, giving us stronger connections, deeper experiences, and richer lives. Magic Leap,a highly anticipated mixed reality headset, hit the market shortly thereafter. It was a leap (pun intended) in the direction of Abrash’s vision manifesting.
According to some industry experts,AR is the future of virtual computing. Magic Leap is light and cozy, but this comfort doesn’t come cheap. The headset costs $2,300 price tag, which is normal for a product in this category. Microsoft HoloLenscosts $3,000, and Google Glass and ODG R9 each cost around $1,800.
At these prices, only businesses can use AR headsets right now,where the latter’s problem-solving features justify paying such high costs.
Here are some more challenges facing AR technology:
Field of View
Currently, AR headsets’ fields of view are very limited. For example, Microsoft HoloLens has a field of just 35degrees.
Shape and Size
These continue to be limiting factors for AR gear. Smart glasses like Google Glass are lightweight and can be worn for lengthy periods, but they’re only appropriate for simple tasks due to their limited technical specs.
Smart eyewear like Google Glass is suitable for places like factories and hospitals, where people need hands-free access to work-related information. At present, they are a long way from delivering a computing experience that is as seamless as the one smartphones and computerscurrently provide.
Bulkier headsets like Meta, Holo, and Magic Leap One support more advanced features like environment mapping, mixed reality, and gesture detection. They provide a more immersive experience as a result. But it feels like wearing a computer on your head according to people who’ve tested them.
According to Augumenta CEO TeroAaltonen, today’s binocular AR glasses are still too bulky for consumers.This makes them uncomfortable over long periods of time. A device can have nice tech, but that makes no difference if it’s not wearable.
Interaction with Virtual Environments
Finally, the AR industry hasn’t succeeded in developing the right tools to facilitate user interaction. Headsets like ODG and Google Glass provide touchpads supporting swipes and taps to alter and activate menu items. Other headsets have handheld controllers. However, we have yet to see an AR device enabling user interaction on the level mobile phones currently ensure.